But is not the first time The New York Times uses a game to explain something. And, in my opinion, not, by far, the best. In fact, this is just some amusement, meanwhile other times NYT has used those games as a really effective way to explain some concepts.
My favorite is the Rock-Paper-Scissors game to understand how robots think. Smart and completely amazing.
It's not a game just for the sake of having a game in the page (as the one on the top of the article). It's actually an explanation in disguise. And a really good one.
The same they did when they wanted you to know why is dangerous to text and drive. Other incredible piece called Gauging your Distraction.
This particular piece made me think much about it, and from them I always try to look for the possibility of using games to explain information. Sometimes just slightly, sometimes on a more evident way.
Games are not just about making things funny. Means better understanding of the information. Reader engagement. Success in social networks. Scarce content. Time spent by the user/reader. Many many reasons for, at least, try to think on the possibility.
No comments:
Post a Comment